From 7c4ed3e51ee444daef783308f6c466fca5b7d69b Mon Sep 17 00:00:00 2001 From: Jared Delony Date: Sat, 1 Nov 2025 19:38:20 -0500 Subject: [PATCH] Added links to chapter 3 intro --- Chapters/Chapter3-Intro.md | 27 ++++++++++++++------------- README.md | 22 ++++++++++++++++++++++ 2 files changed, 36 insertions(+), 13 deletions(-) diff --git a/Chapters/Chapter3-Intro.md b/Chapters/Chapter3-Intro.md index 20752e8..b3609a3 100644 --- a/Chapters/Chapter3-Intro.md +++ b/Chapters/Chapter3-Intro.md @@ -1,6 +1,6 @@ # CHAPTER 3: CLASSES -![Image](dnd_5e_playersHandbook_artifacts/image_000033_8b51c498720f09700acef3b48b31c6dc1296f9dad1f8b3ce248a4b6138f70892.png) +![Image](dnd_5e_playersHandbook_artifacts/image_000032_e021321ea4b99be8e73fdca0d4cc5375e91bf939e2ee3b5beae22549b1916b88.png) ADVENTURERS ARE EXTRADORDINARY PEOPLE, driven by a thirst for excitement into a life that others would never dare lead heroes, compelled to explore the dark places of the world and take on the challenges that lesser women and men can't stand against. @@ -16,15 +16,16 @@ Twelve classes-listed in the Classes table-are found in almost every D&D wor | Class | Description | Hit Die d12 | Primary Ability | Saving Throw Proficiencies | Armor and Weapon Proficiencies | |-----------|--------------------------------------------------------------------------------------------------------------------------------------|-----------------|------------------------|-------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------| -| Barbarian | A fierce warrior of primitive background who can enter a battle rage | d12 | Strength | Strength & Constitution | Light and medium armor, shields, simple and martial weapons | -| Bard | An inspiring magician whose power echoes the music of creation | d8 | Charisma | Dexterity & Charisma | Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords | -| Cleric | A priestly champion who wields divine magic in service of a higher power | d8 | Wisdom | Wisdom & Charisma | Light and medium armor, shields, simple weapons | -| Druid | A priest of the Old Faith, wielding the powers of nature-moonlight and plant growth, fire and lightning-and adopting animal forms | d8 | Wisdom | Intelligence & Wisdom | Light and medium armor (nonmetal), shields (nonmetal), clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears | -| Fighter | A master of martial combat, skilled with a variety of weapons and armor | d10 | Strength or Dexterity | Strength & Constitution | All armor, shields, simple and martial weapons | -| Monk | An master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection | d8 | Dexterity & Wisdom | Strength & Dexterity | Simple weapons, shortswords | -| Paladin | A holy warrior bound to a sacred oath | d10 | Strength & Charisma | Wisdom & Charisma | All armor, shields, simple and martial weapons | -| Ranger | A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization | d10 | Dexterity & Wisdom | Strength & Dexterity | Light and medium armor, shields, simple and martial weapons | -| Rogue | A scoundrel who uses stealth and trickery to overcome obstacles and enemies | d8 | Dexterity | Dexterity & Intelligence | Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords | -| Sorcerer | A spellcaster who draws on inherent magic from a gift or bloodline | d6 | Charisma | Constitution & Charisma | Daggers, darts, slings, quarterstaffs, light crossbows | -| Warlock | A wielder of magic that is derived from a bargain with an extraplantar entity | d8 | Charisma | Wisdom & Charisma | Light armor, simple weapons | -| Wizard | A scholarly magic-user capable of manipulating the structures of reality | d6 | Intelligence | Intelligence & Wisdom | Daggers, darts, slings, quarterstaffs, light crossbows | +| [Barbarian](Chapters/Chapter3-Barbarian.md) | A fierce warrior of primitive background who can enter a battle rage | d12 | Strength | Strength & Constitution | Light and medium armor, shields, simple and martial weapons | +| [Bard](Chapters/Chapter3-Bard.md) | An inspiring magician whose power echoes the music of creation | d8 | Charisma | Dexterity & Charisma | Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords | +| [Cleric](Chapters/Chapter3-Cleric.md) | A priestly champion who wields divine magic in service of a higher power | d8 | Wisdom | Wisdom & Charisma | Light and medium armor, shields, simple weapons | +| [Druid](Chapters/Chapter3-Druid.md) | A priest of the Old Faith, wielding the powers of nature-moonlight and plant growth, fire and lightning-and adopting animal forms | d8 | Wisdom | Intelligence & Wisdom | Light and medium armor (nonmetal), shields (nonmetal), clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears | +| [Fighter](Chapters/Chapter3-Fighter.md) | A master of martial combat, skilled with a variety of weapons and armor | d10 | Strength or Dexterity | Strength & Constitution | All armor, shields, simple and martial weapons | +| [Monk](Chapters/Chapter3-Monk.md) | An master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection | d8 | Dexterity & Wisdom | Strength & Dexterity | Simple weapons, shortswords | +| [Paladin](Chapters/Chapter3-Paladin.md) | A holy warrior bound to a sacred oath | d10 | Strength & Charisma | Wisdom & Charisma | All armor, shields, simple and martial weapons | +| [Ranger](Chapters/Chapter3-Ranger.md) | A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization | d10 | Dexterity & Wisdom | Strength & Dexterity | Light and medium armor, shields, simple and martial weapons | +| [Rogue](Chapters/Chapter3-Rogue.md) | A scoundrel who uses stealth and trickery to overcome obstacles and enemies | d8 | Dexterity | Dexterity & Intelligence | Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords | +| [Sorcerer](Chapters/Chapter3-Sorcerer.md) | A spellcaster who draws on inherent magic from a gift or bloodline | d6 | Charisma | Constitution & Charisma | Daggers, darts, slings, quarterstaffs, light crossbows | +| [Warlock](Chapters/Chapter3-Warlock.md) | A wielder of magic that is derived from a bargain with an extraplantar entity | d8 | Charisma | Wisdom & Charisma | Light armor, simple weapons | +| [Wizard](Chapters/Chapter3-Wizard.md) | A scholarly magic-user capable of manipulating the structures of reality | d6 | Intelligence | Intelligence & Wisdom | Daggers, darts, slings, quarterstaffs, light crossbows | + diff --git a/README.md b/README.md index 61cc383..a678be9 100644 --- a/README.md +++ b/README.md @@ -16,26 +16,48 @@ docling --to md --pipeline vlm --vlm-model granite_docling_vllm --image-export-m [Chapter-1 Creating A Character](Chapters/Chapter1.md) ### Chapter 2 - Races [Choosing A Race](Chapters/Chapter2-ChoosingARace.md) + [Dragonborn](Chapters/Chapter2-Dragonborn.md) + [Dwarf](Chapters/Chapter2-Dwarf.md) + [Elf](Chapters/Chapter2-Elf.md) + [Gnome](Chapters/Chapter2-Gnome.md) + [Halfling](Chapters/Chapter2-Halfling.md) + [Half-Elf](Chapters/Chapter2-Half-Elf.md) + [Half-Orc](Chapters/Chapter2-Half-Orc.md) + [Human](Chapters/Chapter2-Human.md) + [Tiefling](Chapters/Chapter2-Tiefling.md) + ### Chapter 3 - Classes [Intro to Classes](Chapters/Chapter3-Intro.md) + [Barbarian](Chapters/Chapter3-Barbarian.md) + [Bard](Chapters/Chapter3-Bard.md) + [Cleric](Chapters/Chapter3-Cleric.md) + [Druid](Chapters/Chapter3-Druid.md) + [Fighter](Chapters/Chapter3-Fighter.md) + [Monk](Chapters/Chapter3-Monk.md) + [Paladin](Chapters/Chapter3-Paladin.md) + [Ranger](Chapters/Chapter3-Ranger.md) + [Rogue](Chapters/Chapter3-Rogue.md) + [Sorcerer](Chapters/Chapter3-Sorcerer.md) + [Warlock](Chapters/Chapter3-Warlock.md) + [Wizard](Chapters/Chapter3-Wizard.md)