Reorg take 2... Getting warmer

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Jared Delony 2025-11-01 19:02:59 -05:00
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## CHAPTER 1: STEP-BY-STEP CHARACTERS ## CHAPTER 1: STEP-BY-STEP CHARACTERS
![Image](Chapters/dnd_5e_playersHandbook_artifacts/image_000006_382450dda105fd5398f36a1e4075f26c22eb27f765f92b75a648afd7676dde22.png) ![Image](dnd_5e_playersHandbook_artifacts/image_000006_382450dda105fd5398f36a1e4075f26c22eb27f765f92b75a648afd7676dde22.png)
OUR FIRST STEP IN PLAYING AN ADVENTURER IN THE DUNGEONS & DRAGONS game is to imagine and create a character of your own. Your character is a combination of game statistics, roleplaying hooks, and your imagination. You choose a race (such as human or halfing) and a class (such as fighter or wizard). You also OUR FIRST STEP IN PLAYING AN ADVENTURER IN THE DUNGEONS & DRAGONS game is to imagine and create a character of your own. Your character is a combination of game statistics, roleplaying hooks, and your imagination. You choose a race (such as human or halfing) and a class (such as fighter or wizard). You also
@ -18,7 +18,7 @@ Each step of character creation includes an example of that step, with a player
## 1. CHOOSE A RACE ## 1. CHOOSE A RACE
![Image](Chapters/dnd_5e_playersHandbook_artifacts/image_000007_64ec5177e56e78dcacbcde05fe78c0bce6e9ad9d5c2ca06cb86f8fe9c5d5d6eb.png) ![Image](dnd_5e_playersHandbook_artifacts/image_000007_64ec5177e56e78dcacbcde05fe78c0bce6e9ad9d5c2ca06cb86f8fe9c5d5d6eb.png)
Every character belongs to a race, one of the many intelligent humanoid species in the D&D world. The most common player character races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Chapter 2 provides more information about these races, as well as the less widespread races of dragonborn, genomes, half-elves, half-orcs, and tieflings. Every character belongs to a race, one of the many intelligent humanoid species in the D&D world. The most common player character races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Chapter 2 provides more information about these races, as well as the less widespread races of dragonborn, genomes, half-elves, half-orcs, and tieflings.
@ -237,7 +237,7 @@ Using the information in chapter 4, you can flesh out your character's physical
Your character's background describes where he or she came from, his or her original occupation, and the character's place in the D&D world. Your DM might offer additional backgrounds beyond the ones included Your character's background describes where he or she came from, his or her original occupation, and the character's place in the D&D world. Your DM might offer additional backgrounds beyond the ones included
![Image](Chapters/dnd_5e_playersHandbook_artifacts/image_000008_2d4eab9a757b37ae16b0e930cb98765c3440d2f45810dcb2518df987ca1d02cb.png) ![Image](dnd_5e_playersHandbook_artifacts/image_000008_2d4eab9a757b37ae16b0e930cb98765c3440d2f45810dcb2518df987ca1d02cb.png)
in chapter 4, and might be willing to work with you to craft a background that's a more precise fit for your character concept. in chapter 4, and might be willing to work with you to craft a background that's a more precise fit for your character concept.

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# CHAPTER 2: RACES # CHAPTER 2: RACES
![Image](Chapters/dnd_5e_playersHandbook_artifacts/image_000010_bd4d7da0f9fd21ea50c59752d99e61778d16bd0acfd59b558c696dce55c5c6da.png) ![Image](dnd_5e_playersHandbook_artifacts/image_000010_bd4d7da0f9fd21ea50c59752d99e61778d16bd0acfd59b558c696dce55c5c6da.png)
VISIT TO ONE OF THE GREAT CITIES IN THE worlds of DUNGEONS & DRAGONS Waterdeep, the Free City of Greyhawk, or even uncanny Sigil, the City of Doors overwhelming the senses. Voices chatter in countless different languages. The smells of cooking in dozens of different cuisines mingle with the odors of crowded streets and poor sanitation. Buildings in myriad architectural styles display the diverse origins of their inhabitants. VISIT TO ONE OF THE GREAT CITIES IN THE worlds of DUNGEONS & DRAGONS Waterdeep, the Free City of Greyhawk, or even uncanny Sigil, the City of Doors overwhelming the senses. Voices chatter in countless different languages. The smells of cooking in dozens of different cuisines mingle with the odors of crowded streets and poor sanitation. Buildings in myriad architectural styles display the diverse origins of their inhabitants.

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# DRAGONBORN # DRAGONBORN
![Image](Chapters/dnd_5e_playersHandbook_artifacts/image_000002_37d1792813eb0c71c1d9960feb95d201cbc1718de1e914d2d531e799bf3a982d.png) ![Image](dnd_5e_playersHandbook_artifacts/image_000002_37d1792813eb0c71c1d9960feb95d201cbc1718de1e914d2d531e799bf3a982d.png)
>HER FATHER STOOD ON THE FIRST OF THE THREE STAIRS that led down from the portal, unmoving. The scales of his face had grown paler around the edges, but Clanless Mehen still looked as if he could wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of some foreign house. The sword at his back was the same, though, the one he had carried since even before he had found the twins left in swaddling at the gates of Arush Vayem. >HER FATHER STOOD ON THE FIRST OF THE THREE STAIRS that led down from the portal, unmoving. The scales of his face had grown paler around the edges, but Clanless Mehen still looked as if he could wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of some foreign house. The sword at his back was the same, though, the one he had carried since even before he had found the twins left in swaddling at the gates of Arush Vayem.
> >
@ -93,7 +93,7 @@ After you use your breath weapon, you can't use it again until you complete a sh
**Languages** You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants. **Languages** You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
![Image](Chapters/dnd_5e_playersHandbook_artifacts/image_000023_8e8a9b2cc623bad98b3333b03823324c16dd50ea0441a2087dace10d96cd804e.png) ![Image](dnd_5e_playersHandbook_artifacts/image_000023_8e8a9b2cc623bad98b3333b03823324c16dd50ea0441a2087dace10d96cd804e.png)
## Draconians ## Draconians

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# CHAPTER 2: RACES # CHAPTER 2: RACES
![Image](Chapters/dnd_5e_playersHandbook_artifacts/image_000010_bd4d7da0f9fd21ea50c59752d99e61778d16bd0acfd59b558c696dce55c5c6da.png) ![Image](dnd_5e_playersHandbook_artifacts/image_000010_bd4d7da0f9fd21ea50c59752d99e61778d16bd0acfd59b558c696dce55c5c6da.png)
VISIT TO ONE OF THE GREAT CITIES IN THE worlds of DUNGEONS & DRAGONS Waterdeep, the Free City of Greyhawk, or even uncanny Sigil, the City of Doors overwhelming the senses. Voices chatter in countless different languages. The smells of cooking in dozens of different cuisines mingle with the odors of crowded streets and poor sanitation. Buildings in myriad architectural styles display the diverse origins of their inhabitants. VISIT TO ONE OF THE GREAT CITIES IN THE worlds of DUNGEONS & DRAGONS Waterdeep, the Free City of Greyhawk, or even uncanny Sigil, the City of Doors overwhelming the senses. Voices chatter in countless different languages. The smells of cooking in dozens of different cuisines mingle with the odors of crowded streets and poor sanitation. Buildings in myriad architectural styles display the diverse origins of their inhabitants.
@ -52,7 +52,7 @@ Some races have subraces. Members of a subrace have the traits of the parent rac
# DWARF # DWARF
![Image](Chapters/dnd_5e_playersHandbook_artifacts/image_000011_22ec3006a23870416301441cff6fe703be86e30e0f0bbe241b57f3d50dcb3e64.png) ![Image](dnd_5e_playersHandbook_artifacts/image_000011_22ec3006a23870416301441cff6fe703be86e30e0f0bbe241b57f3d50dcb3e64.png)
>"YER LATE, ELF" CAME THE ROUGH EDGE OF A FAMILIAR voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven friend. In spite of the added discomfort, the dwarf's long, pointed, often-broken nose and gray streaked though still-fery red beard came as a welcome sight to Drizzt. "Knew I'd find ye in trouble if I came out an' looked for yel" >"YER LATE, ELF" CAME THE ROUGH EDGE OF A FAMILIAR voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven friend. In spite of the added discomfort, the dwarf's long, pointed, often-broken nose and gray streaked though still-fery red beard came as a welcome sight to Drizzt. "Knew I'd find ye in trouble if I came out an' looked for yel"
> >
@ -97,7 +97,7 @@ Dwarves get along passably well with most other races. "The difference between a
>Humans. "You take the time to get to know a human, and by then the human's on her deathbed. If you're lucky, she's got kin-a daughter or granddaughter, maybe-who's got hands and heart as good as hers. That's when you can make a human friend. And watch them go! They set their hearts on something, they'll get it, whether it's a dragon's hoard or an empire's throne. You have to admire that kind of dedication, even if it gets them in trouble more often than not." >Humans. "You take the time to get to know a human, and by then the human's on her deathbed. If you're lucky, she's got kin-a daughter or granddaughter, maybe-who's got hands and heart as good as hers. That's when you can make a human friend. And watch them go! They set their hearts on something, they'll get it, whether it's a dragon's hoard or an empire's throne. You have to admire that kind of dedication, even if it gets them in trouble more often than not."
![Image](Chapters/dnd_5e_playersHandbook_artifacts/image_000012_516a8887669d3e2cc7e254fcdfba0a2ccb8ca48c93b8d0d4c055a55297e963d9.png) ![Image](dnd_5e_playersHandbook_artifacts/image_000012_516a8887669d3e2cc7e254fcdfba0a2ccb8ca48c93b8d0d4c055a55297e963d9.png)
## Dwarf Names ## Dwarf Names
@ -157,7 +157,7 @@ In cities deep in the Underdark live the duergar, or gray dwarves. These vicious
# ELF # ELF
![Image](Chapters/dnd_5e_playersHandbook_artifacts/image_000000_5f3dc21cff5b7b5c1a584c64744be01fe5f2bc768bdd1527b9bdd02490585e8d.png) ![Image](dnd_5e_playersHandbook_artifacts/image_000000_5f3dc21cff5b7b5c1a584c64744be01fe5f2bc768bdd1527b9bdd02490585e8d.png)
>"I HAVE NEVER IMAGINED SUCH BEAUTY EXISTED," Goldmoon said softly. The day's march had been difficult, but the reward at the end was beyond their dreams. The companions stood on a high cliff over the fabled city of Qualinost. >"I HAVE NEVER IMAGINED SUCH BEAUTY EXISTED," Goldmoon said softly. The day's march had been difficult, but the reward at the end was beyond their dreams. The companions stood on a high cliff over the fabled city of Qualinost.
@ -240,7 +240,7 @@ Your elf character has a variety of natural abilities, the result of thousands o
## HIGH ELF ## HIGH ELF
![Image](Chapters/dnd_5e_playersHandbook_artifacts/image_000015_7cccc0d37d17661242d50a874e67812d58fe719e0dda0b872694d9b26e6f8ee8.png) ![Image](dnd_5e_playersHandbook_artifacts/image_000015_7cccc0d37d17661242d50a874e67812d58fe719e0dda0b872694d9b26e6f8ee8.png)
As a high elf, you have a keen mind and a mastery of at least the basics of magic. In many of the worlds of D&D, there are two kinds of high elves. One type (which includes the gray elves and valley elves of Greyhawk, the Silvenesti of Dragonlance, and the sun elves of the Forgotten Realms) is haughty and reclusive, believing themselves to be superior to non-elves and even other elves. The other type (including the high elves of Greyhawk, the Qualinesti of Dragonlance, and the moon elves of the Forgotten Realms) are more common and more friendly, and often encountered among humans and other races. As a high elf, you have a keen mind and a mastery of at least the basics of magic. In many of the worlds of D&D, there are two kinds of high elves. One type (which includes the gray elves and valley elves of Greyhawk, the Silvenesti of Dragonlance, and the sun elves of the Forgotten Realms) is haughty and reclusive, believing themselves to be superior to non-elves and even other elves. The other type (including the high elves of Greyhawk, the Qualinesti of Dragonlance, and the moon elves of the Forgotten Realms) are more common and more friendly, and often encountered among humans and other races.
@ -301,7 +301,7 @@ Drow adventurers are rare, and the race does not exist in all worlds. Check with
**Drow Weapon Training** You have proficiency with rapiers, shortswords, and hand crossbows. **Drow Weapon Training** You have proficiency with rapiers, shortswords, and hand crossbows.
![Image](Chapters/dnd_5e_playersHandbook_artifacts/image_000017_0d765a5a044dadf0c1c7689a6055cd53c0bc1bcdf77dcdcf82fa6e859023d7e7.png) ![Image](dnd_5e_playersHandbook_artifacts/image_000017_0d765a5a044dadf0c1c7689a6055cd53c0bc1bcdf77dcdcf82fa6e859023d7e7.png)
## THE DARKNESS OF THE DROW ## THE DARKNESS OF THE DROW
@ -311,11 +311,11 @@ Drow adventurers are rare, and the race does not exist in all worlds. Check with
> >
>Drow grow up believing that surface-dwelling races are inferior, worthless except as slaves. Drow who develop a conscience or find it necessary to cooperate with members of other races find it hard to overcome that prejudice, especially when they are so often on the receiving end of hatred. >Drow grow up believing that surface-dwelling races are inferior, worthless except as slaves. Drow who develop a conscience or find it necessary to cooperate with members of other races find it hard to overcome that prejudice, especially when they are so often on the receiving end of hatred.
![Image](Chapters/dnd_5e_playersHandbook_artifacts/image_000016_3e3641414778d7aff6e3b04fab2d1376906c642b3d683ae2e452f736998d2c6b.png) ![Image](dnd_5e_playersHandbook_artifacts/image_000016_3e3641414778d7aff6e3b04fab2d1376906c642b3d683ae2e452f736998d2c6b.png)
# HALFLING # HALFLING
![Image](Chapters/dnd_5e_playersHandbook_artifacts/image_000001_bbd086c7bf8cacc2230ad300242b167b701b22cfbc935cd6ff934dae88b1d34e.png) ![Image](dnd_5e_playersHandbook_artifacts/image_000001_bbd086c7bf8cacc2230ad300242b167b701b22cfbc935cd6ff934dae88b1d34e.png)
>REGIS THE HALFLING, THE ONLY ONE OF HIS KIND FOR hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely creting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as the opportunities presented themselves. The crooked stick that served as his fishing pole rose up aboard him, clenched between two of his toes, and hung out over the quiet lake, mirrored perfectly in the glassy surface of Maer Dualdon. >REGIS THE HALFLING, THE ONLY ONE OF HIS KIND FOR hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely creting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as the opportunities presented themselves. The crooked stick that served as his fishing pole rose up aboard him, clenched between two of his toes, and hung out over the quiet lake, mirrored perfectly in the glassy surface of Maer Dualdon.
> >
@ -411,7 +411,7 @@ As a stout halfling, you're hardier than average and have some resistance to poi
**Stout Resilience** You have advantage on saving throws against poison, and you have resistance against poison damage. **Stout Resilience** You have advantage on saving throws against poison, and you have resistance against poison damage.
![Image](Chapters/dnd_5e_playersHandbook_artifacts/image_000020_d5691d9a5d41534ad74dbd184be4b49c4129cf5dbea7775f1c436e1c25eff2fa.png) ![Image](dnd_5e_playersHandbook_artifacts/image_000020_d5691d9a5d41534ad74dbd184be4b49c4129cf5dbea7775f1c436e1c25eff2fa.png)
# HUMAN # HUMAN
@ -427,7 +427,7 @@ In the reckonings of most worlds, humans are the youngest of the common races, l
With their penchant for migration and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. A lot of humans have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century. With their penchant for migration and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. A lot of humans have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
![Image](Chapters/dnd_5e_playersHandbook_artifacts/image_000021_f5535f8ca727a2e790fb7446fe1737b40407546f8a5ade09e3b5b9cb6fb5093d.png) ![Image](dnd_5e_playersHandbook_artifacts/image_000021_f5535f8ca727a2e790fb7446fe1737b40407546f8a5ade09e3b5b9cb6fb5093d.png)
## VARIETY IN ALL THINGS ## VARIETY IN ALL THINGS
@ -540,7 +540,7 @@ If your campaign uses the optional feat rules from chapter 5, your Dungeon Maste
# DRAGONBORN # DRAGONBORN
![Image](Chapters/dnd_5e_playersHandbook_artifacts/image_000002_37d1792813eb0c71c1d9960feb95d201cbc1718de1e914d2d531e799bf3a982d.png) ![Image](dnd_5e_playersHandbook_artifacts/image_000002_37d1792813eb0c71c1d9960feb95d201cbc1718de1e914d2d531e799bf3a982d.png)
>HER FATHER STOOD ON THE FIRST OF THE THREE STAIRS that led down from the portal, unmoving. The scales of his face had grown paler around the edges, but Clanless Mehen still looked as if he could wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of some foreign house. The sword at his back was the same, though, the one he had carried since even before he had found the twins left in swaddling at the gates of Arush Vayem. >HER FATHER STOOD ON THE FIRST OF THE THREE STAIRS that led down from the portal, unmoving. The scales of his face had grown paler around the edges, but Clanless Mehen still looked as if he could wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of some foreign house. The sword at his back was the same, though, the one he had carried since even before he had found the twins left in swaddling at the gates of Arush Vayem.
> >
@ -633,7 +633,7 @@ After you use your breath weapon, you can't use it again until you complete a sh
**Languages** You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants. **Languages** You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
![Image](Chapters/dnd_5e_playersHandbook_artifacts/image_000023_8e8a9b2cc623bad98b3333b03823324c16dd50ea0441a2087dace10d96cd804e.png) ![Image](dnd_5e_playersHandbook_artifacts/image_000023_8e8a9b2cc623bad98b3333b03823324c16dd50ea0441a2087dace10d96cd804e.png)
## Draconians ## Draconians
@ -641,7 +641,7 @@ In the Dragonlance setting, the followers of the evil goddess Takhisis learned a
# GNOME # GNOME
![Image](Chapters/dnd_5e_playersHandbook_artifacts/image_000003_6267512ce48661e45b1819b6b49af0fc6f83664793f86f7a365422be26d7955b.png) ![Image](dnd_5e_playersHandbook_artifacts/image_000003_6267512ce48661e45b1819b6b49af0fc6f83664793f86f7a365422be26d7955b.png)
>SKINNY AND FLAXEN-HAIRED, HIS SKIN walnut brown and his eyes a startling turquoise, Burgell stood half as tall as Aeron and had to climb up on a stool to look out the peephole. Like most habitations in Oeble, that particular tenement had been built for humans, and smaller residents cped with the resulting awkwardness as best they could. >SKINNY AND FLAXEN-HAIRED, HIS SKIN walnut brown and his eyes a startling turquoise, Burgell stood half as tall as Aeron and had to climb up on a stool to look out the peephole. Like most habitations in Oeble, that particular tenement had been built for humans, and smaller residents cped with the resulting awkwardness as best they could.
> >
@ -683,7 +683,7 @@ Clan Names: Beren, Daergel, Folkor, Garrick, Nackle, Murnig, Ningel, Raulnor, Sc
## Deep Gnomes ## Deep Gnomes
![Image](Chapters/dnd_5e_playersHandbook_artifacts/image_000025_4618a102139c32cc76e3675dcb74e9bccbebd23c8460675d42277faf658b40b1.png) ![Image](dnd_5e_playersHandbook_artifacts/image_000025_4618a102139c32cc76e3675dcb74e9bccbebd23c8460675d42277faf658b40b1.png)
>A third subrace of gnomes, the deep gnomes (or svirfneblin), live in small communities scattered in the Underdark. Unlike the duergar and the druw, svirfneblin are as good as their surface cousins. However, their humor and enthusiasm are dampened by their oppressive environment, and their inventive expertise is directed mostly toward stonework. >A third subrace of gnomes, the deep gnomes (or svirfneblin), live in small communities scattered in the Underdark. Unlike the duergar and the druw, svirfneblin are as good as their surface cousins. However, their humor and enthusiasm are dampened by their oppressive environment, and their inventive expertise is directed mostly toward stonework.
@ -733,7 +733,7 @@ As a rock gnome, you have a natural inventiveness and hardiness beyond that of o
**Tinker** You have proficiency with artisan's tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. **Tinker** You have proficiency with artisan's tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.
![Image](Chapters/dnd_5e_playersHandbook_artifacts/image_000026_c2ff24104fbab3a375abb66cd7440f087626ca0b90154330e0702cee91edcbd7.png) ![Image](dnd_5e_playersHandbook_artifacts/image_000026_c2ff24104fbab3a375abb66cd7440f087626ca0b90154330e0702cee91edcbd7.png)
When you create a device, choose one of the following options: When you create a device, choose one of the following options:
@ -745,7 +745,7 @@ When you create a device, choose one of the following options:
# HALF-ELF # HALF-ELF
![Image](Chapters/dnd_5e_playersHandbook_artifacts/image_000004_2dd400de8432445a40b8cf8e5cb656b9e27f5868a35a8cac2a46b76fba2a9f8e.png) ![Image](dnd_5e_playersHandbook_artifacts/image_000004_2dd400de8432445a40b8cf8e5cb656b9e27f5868a35a8cac2a46b76fba2a9f8e.png)
>FLINT SQUINTED INTO THE SETTING SUN. HE THOUGHT he saw the figure of a man striding up the path. Standing, Flint drew back into the shadow of a tall pine to see better. The man's walk was marked by an easy grace-an elish grace, Flint would have said; yet the man's body had the thickness and tight muscles of a human, while the facial hair was definitely humankind's. All the dwarf could see of the man's face beneath a green hood was tan skin and a brownish-red beard. A longbow was slung over one shoulder and a sword hung at his left side. He was dressed in soft leather, carefully tooled in the intricate designs the elves loved. But no elf in the world of Krynn could grow a beard no elf, but >FLINT SQUINTED INTO THE SETTING SUN. HE THOUGHT he saw the figure of a man striding up the path. Standing, Flint drew back into the shadow of a tall pine to see better. The man's walk was marked by an easy grace-an elish grace, Flint would have said; yet the man's body had the thickness and tight muscles of a human, while the facial hair was definitely humankind's. All the dwarf could see of the man's face beneath a green hood was tan skin and a brownish-red beard. A longbow was slung over one shoulder and a sword hung at his left side. He was dressed in soft leather, carefully tooled in the intricate designs the elves loved. But no elf in the world of Krynn could grow a beard no elf, but
@ -773,7 +773,7 @@ Half-elves use either human or elven naming conventions. As if to emphasize that
## HALF-ELF TRAITS ## HALF-ELF TRAITS
![Image](Chapters/dnd_5e_playersHandbook_artifacts/image_000028_3ae824827ad5e197a30dc1eddc8b0dbc71499e155f5c2fde7afd08151aa00c10.png) ![Image](dnd_5e_playersHandbook_artifacts/image_000028_3ae824827ad5e197a30dc1eddc8b0dbc71499e155f5c2fde7afd08151aa00c10.png)
Your half-elf character has some qualities in common with elves and some that are unique to half-elves. Your half-elf character has some qualities in common with elves and some that are unique to half-elves.
@ -795,7 +795,7 @@ Your half-elf character has some qualities in common with elves and some that ar
# Half-Orc # Half-Orc
![Image](Chapters/dnd_5e_playersHandbook_artifacts/image_000005_6ae48cf48aae8bb7c66c6ff3af5e93689de313e73a96324d23315adaee4b67c1.png) ![Image](dnd_5e_playersHandbook_artifacts/image_000005_6ae48cf48aae8bb7c66c6ff3af5e93689de313e73a96324d23315adaee4b67c1.png)
>THE WARCHIEF MHURREN ROUSED HIMSELF FROM HIS sleeping-furs and his women and pulled a short hauberk of heavy steel rings over his thick-well-muscled torso. He usually rose before most of his warriors, since he had a strong streak of human blood in him. and he found the daylight less bothersome than most of his tribe did. Among the Bloody Skulls, a warrior was judged by his strength, his fierceness, and his wits. Human ancestry was no blemish against a warrior-provided he was every bit as strong, enduring, and bloodthirsty as his full-blooded kin. Halforc who were weaker than their orc comrades didn't last long among the Bloody Skulls or any other orc tribe for that matter. But it was often true that a bit of human blood gave a warrior just the right mix of cunning, ambition, and self-discipline to go far indeed, as Mhurren had. He was master of a tribe that could muster two thousand spears, and the strongest chief in Thar. >THE WARCHIEF MHURREN ROUSED HIMSELF FROM HIS sleeping-furs and his women and pulled a short hauberk of heavy steel rings over his thick-well-muscled torso. He usually rose before most of his warriors, since he had a strong streak of human blood in him. and he found the daylight less bothersome than most of his tribe did. Among the Bloody Skulls, a warrior was judged by his strength, his fierceness, and his wits. Human ancestry was no blemish against a warrior-provided he was every bit as strong, enduring, and bloodthirsty as his full-blooded kin. Halforc who were weaker than their orc comrades didn't last long among the Bloody Skulls or any other orc tribe for that matter. But it was often true that a bit of human blood gave a warrior just the right mix of cunning, ambition, and self-discipline to go far indeed, as Mhurren had. He was master of a tribe that could muster two thousand spears, and the strongest chief in Thar.
> >
@ -853,7 +853,7 @@ Your half-orc character has certain traits deriving from your orc ancestry.
# TIEFLING # TIEFLING
![Image](Chapters/dnd_5e_playersHandbook_artifacts/image_000006_1c8b613daea5912a7d5ac8698ff85ed1cfa8a725f140386cbe8ca032a1a39c31.png) ![Image](dnd_5e_playersHandbook_artifacts/image_000006_1c8b613daea5912a7d5ac8698ff85ed1cfa8a725f140386cbe8ca032a1a39c31.png)
>"BUT YOU DO SEE THE WAY PEOPLE LOOK AT YOU, devil's child." >"BUT YOU DO SEE THE WAY PEOPLE LOOK AT YOU, devil's child."
> >

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@ -1,5 +1,5 @@
# PLAYER'S HANDBOOK # PLAYER'S HANDBOOK
![Image](Chapters/dnd_5e_playersHandbook_artifacts/image_000006_382450dda105fd5398f36a1e4075f26c22eb27f765f92b75a648afd7676dde22.png) ![Image](Chapters/dnd_5e_playersHandbook_artifacts/image_000000_0e0c1885de3f450f4c835d2a79bd56bb07e48b92425426e7954e7d396831bb4e.png)
## TLDR ## TLDR
Mostly AI extracted using IBM docling Mostly AI extracted using IBM docling