From 9a4e0aa34a52cebd5de713303d830ce2add556f4 Mon Sep 17 00:00:00 2001 From: Jared Delony Date: Sat, 1 Nov 2025 19:39:18 -0500 Subject: [PATCH] Fixed links in chapter 3 intro... --- Chapters/Chapter3-Intro.md | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/Chapters/Chapter3-Intro.md b/Chapters/Chapter3-Intro.md index b3609a3..04e1389 100644 --- a/Chapters/Chapter3-Intro.md +++ b/Chapters/Chapter3-Intro.md @@ -16,16 +16,16 @@ Twelve classes-listed in the Classes table-are found in almost every D&D wor | Class | Description | Hit Die d12 | Primary Ability | Saving Throw Proficiencies | Armor and Weapon Proficiencies | |-----------|--------------------------------------------------------------------------------------------------------------------------------------|-----------------|------------------------|-------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------| -| [Barbarian](Chapters/Chapter3-Barbarian.md) | A fierce warrior of primitive background who can enter a battle rage | d12 | Strength | Strength & Constitution | Light and medium armor, shields, simple and martial weapons | -| [Bard](Chapters/Chapter3-Bard.md) | An inspiring magician whose power echoes the music of creation | d8 | Charisma | Dexterity & Charisma | Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords | -| [Cleric](Chapters/Chapter3-Cleric.md) | A priestly champion who wields divine magic in service of a higher power | d8 | Wisdom | Wisdom & Charisma | Light and medium armor, shields, simple weapons | -| [Druid](Chapters/Chapter3-Druid.md) | A priest of the Old Faith, wielding the powers of nature-moonlight and plant growth, fire and lightning-and adopting animal forms | d8 | Wisdom | Intelligence & Wisdom | Light and medium armor (nonmetal), shields (nonmetal), clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears | -| [Fighter](Chapters/Chapter3-Fighter.md) | A master of martial combat, skilled with a variety of weapons and armor | d10 | Strength or Dexterity | Strength & Constitution | All armor, shields, simple and martial weapons | -| [Monk](Chapters/Chapter3-Monk.md) | An master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection | d8 | Dexterity & Wisdom | Strength & Dexterity | Simple weapons, shortswords | -| [Paladin](Chapters/Chapter3-Paladin.md) | A holy warrior bound to a sacred oath | d10 | Strength & Charisma | Wisdom & Charisma | All armor, shields, simple and martial weapons | -| [Ranger](Chapters/Chapter3-Ranger.md) | A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization | d10 | Dexterity & Wisdom | Strength & Dexterity | Light and medium armor, shields, simple and martial weapons | -| [Rogue](Chapters/Chapter3-Rogue.md) | A scoundrel who uses stealth and trickery to overcome obstacles and enemies | d8 | Dexterity | Dexterity & Intelligence | Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords | -| [Sorcerer](Chapters/Chapter3-Sorcerer.md) | A spellcaster who draws on inherent magic from a gift or bloodline | d6 | Charisma | Constitution & Charisma | Daggers, darts, slings, quarterstaffs, light crossbows | -| [Warlock](Chapters/Chapter3-Warlock.md) | A wielder of magic that is derived from a bargain with an extraplantar entity | d8 | Charisma | Wisdom & Charisma | Light armor, simple weapons | -| [Wizard](Chapters/Chapter3-Wizard.md) | A scholarly magic-user capable of manipulating the structures of reality | d6 | Intelligence | Intelligence & Wisdom | Daggers, darts, slings, quarterstaffs, light crossbows | +| [Barbarian](Chapter3-Barbarian.md) | A fierce warrior of primitive background who can enter a battle rage | d12 | Strength | Strength & Constitution | Light and medium armor, shields, simple and martial weapons | +| [Bard](Chapter3-Bard.md) | An inspiring magician whose power echoes the music of creation | d8 | Charisma | Dexterity & Charisma | Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords | +| [Cleric](Chapter3-Cleric.md) | A priestly champion who wields divine magic in service of a higher power | d8 | Wisdom | Wisdom & Charisma | Light and medium armor, shields, simple weapons | +| [Druid](Chapter3-Druid.md) | A priest of the Old Faith, wielding the powers of nature-moonlight and plant growth, fire and lightning-and adopting animal forms | d8 | Wisdom | Intelligence & Wisdom | Light and medium armor (nonmetal), shields (nonmetal), clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears | +| [Fighter](Chapter3-Fighter.md) | A master of martial combat, skilled with a variety of weapons and armor | d10 | Strength or Dexterity | Strength & Constitution | All armor, shields, simple and martial weapons | +| [Monk](Chapter3-Monk.md) | An master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection | d8 | Dexterity & Wisdom | Strength & Dexterity | Simple weapons, shortswords | +| [Paladin](Chapter3-Paladin.md) | A holy warrior bound to a sacred oath | d10 | Strength & Charisma | Wisdom & Charisma | All armor, shields, simple and martial weapons | +| [Ranger](Chapter3-Ranger.md) | A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization | d10 | Dexterity & Wisdom | Strength & Dexterity | Light and medium armor, shields, simple and martial weapons | +| [Rogue](Chapter3-Rogue.md) | A scoundrel who uses stealth and trickery to overcome obstacles and enemies | d8 | Dexterity | Dexterity & Intelligence | Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords | +| [Sorcerer](Chapter3-Sorcerer.md) | A spellcaster who draws on inherent magic from a gift or bloodline | d6 | Charisma | Constitution & Charisma | Daggers, darts, slings, quarterstaffs, light crossbows | +| [Warlock](Chapter3-Warlock.md) | A wielder of magic that is derived from a bargain with an extraplantar entity | d8 | Charisma | Wisdom & Charisma | Light armor, simple weapons | +| [Wizard](Chapter3-Wizard.md) | A scholarly magic-user capable of manipulating the structures of reality | d6 | Intelligence | Intelligence & Wisdom | Daggers, darts, slings, quarterstaffs, light crossbows |