set(TARGET llama-ui) set(LLAMA_UI_HF_BUCKET "llama-ui" CACHE STRING "Hugging Face bucket name for prebuilt UI assets") # Backward compat: forward old var to new one if(DEFINED LLAMA_BUILD_WEBUI) set(LLAMA_BUILD_UI ${LLAMA_BUILD_WEBUI}) message(DEPRECATION "LLAMA_BUILD_WEBUI is deprecated, use LLAMA_BUILD_UI instead") endif() if(DEFINED LLAMA_USE_PREBUILT_WEBUI) set(LLAMA_USE_PREBUILT_UI ${LLAMA_USE_PREBUILT_WEBUI}) message(DEPRECATION "LLAMA_USE_PREBUILT_WEBUI is deprecated, use LLAMA_USE_PREBUILT_UI instead") endif() if(DEFINED LLAMA_WEBUI_HF_BUCKET) set(LLAMA_UI_HF_BUCKET ${LLAMA_WEBUI_HF_BUCKET}) message(DEPRECATION "LLAMA_WEBUI_HF_BUCKET is deprecated, use LLAMA_UI_HF_BUCKET instead") endif() # Resolve HF asset version: explicit env var > derived from build number > unset if(DEFINED ENV{HF_WEBUI_VERSION}) set(HF_UI_VERSION "$ENV{HF_WEBUI_VERSION}") message(DEPRECATION "HF_WEBUI_VERSION env var is deprecated, use HF_UI_VERSION instead") elseif(DEFINED ENV{HF_UI_VERSION}) set(HF_UI_VERSION "$ENV{HF_UI_VERSION}") elseif(DEFINED LLAMA_BUILD_NUMBER) set(HF_UI_VERSION "b${LLAMA_BUILD_NUMBER}") else() set(HF_UI_VERSION "") endif() if(NOT "${HF_UI_VERSION}" STREQUAL "" AND NOT HF_UI_VERSION MATCHES "^[A-Za-z0-9._-]+$") message(FATAL_ERROR "UI: invalid HF_UI_VERSION='${HF_UI_VERSION}' - must match ^[A-Za-z0-9._-]+$") endif() set(UI_CPP "${CMAKE_CURRENT_BINARY_DIR}/ui.cpp") set(UI_H "${CMAKE_CURRENT_BINARY_DIR}/ui.h") if(CMAKE_CROSSCOMPILING) find_program(HOST_CXX_COMPILER NAMES g++ clang++ NO_CMAKE_FIND_ROOT_PATH) if(NOT HOST_CXX_COMPILER) message(FATAL_ERROR "UI: no host C++ compiler (g++/clang++) found to build llama-ui-embed; set -DHOST_CXX_COMPILER=") endif() message(STATUS "UI: building llama-ui-embed with host compiler ${HOST_CXX_COMPILER}") if(CMAKE_HOST_WIN32) set(LLAMA_UI_EMBED_EXE "${CMAKE_CURRENT_BINARY_DIR}/llama-ui-embed-host.exe") else() set(LLAMA_UI_EMBED_EXE "${CMAKE_CURRENT_BINARY_DIR}/llama-ui-embed-host") endif() add_custom_command( OUTPUT "${LLAMA_UI_EMBED_EXE}" COMMAND "${HOST_CXX_COMPILER}" -O2 -std=c++17 -o "${LLAMA_UI_EMBED_EXE}" "${CMAKE_CURRENT_SOURCE_DIR}/embed.cpp" DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/embed.cpp" COMMENT "Building llama-ui-embed (host)" VERBATIM ) # phony target to tie it into the dependency graph add_custom_target(llama-ui-embed DEPENDS "${LLAMA_UI_EMBED_EXE}") else() add_executable(llama-ui-embed embed.cpp) target_compile_features(llama-ui-embed PRIVATE cxx_std_17) set_target_properties(llama-ui-embed PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}" ) set(LLAMA_UI_EMBED_EXE "$") endif() # Run the provisioning script every build so source changes in tools/ui/ are # always picked up. The script uses copy_if_different for ui.cpp/ui.h, so the # library only recompiles when contents actually change. add_custom_target(llama-ui-assets ALL BYPRODUCTS ${UI_CPP} ${UI_H} COMMAND ${CMAKE_COMMAND} "-DUI_SOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR}" "-DUI_BINARY_DIR=${CMAKE_CURRENT_BINARY_DIR}" "-DLLAMA_SOURCE_DIR=${PROJECT_SOURCE_DIR}" "-DLLAMA_BUILD_NUMBER=${LLAMA_BUILD_NUMBER}" "-DHF_BUCKET=${LLAMA_UI_HF_BUCKET}" "-DHF_VERSION=${HF_UI_VERSION}" "-DHF_ENABLED=${LLAMA_USE_PREBUILT_UI}" "-DBUILD_UI=${LLAMA_BUILD_UI}" "-DLLAMA_UI_EMBED=${LLAMA_UI_EMBED_EXE}" -P "${PROJECT_SOURCE_DIR}/scripts/ui-assets.cmake" COMMENT "Provisioning UI assets" VERBATIM ) add_dependencies(llama-ui-assets llama-ui-embed) set_source_files_properties(${UI_CPP} ${UI_H} PROPERTIES GENERATED TRUE) add_library(${TARGET} STATIC ${UI_CPP} ${UI_H}) target_compile_features(${TARGET} PRIVATE cxx_std_17) add_dependencies(${TARGET} llama-ui-assets) if (BUILD_SHARED_LIBS) set_target_properties(${TARGET} PROPERTIES POSITION_INDEPENDENT_CODE ON) endif() target_include_directories(${TARGET} PUBLIC ${CMAKE_CURRENT_BINARY_DIR} )