Added links to chapter 3 intro

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# CHAPTER 3: CLASSES
![Image](dnd_5e_playersHandbook_artifacts/image_000033_8b51c498720f09700acef3b48b31c6dc1296f9dad1f8b3ce248a4b6138f70892.png)
![Image](dnd_5e_playersHandbook_artifacts/image_000032_e021321ea4b99be8e73fdca0d4cc5375e91bf939e2ee3b5beae22549b1916b88.png)
ADVENTURERS ARE EXTRADORDINARY PEOPLE, driven by a thirst for excitement into a life that others would never dare lead heroes, compelled to explore the dark places of the world and take on the challenges that lesser women and men can't stand against.
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| Class | Description | Hit Die d12 | Primary Ability | Saving Throw Proficiencies | Armor and Weapon Proficiencies |
|-----------|--------------------------------------------------------------------------------------------------------------------------------------|-----------------|------------------------|-------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------|
| Barbarian | A fierce warrior of primitive background who can enter a battle rage | d12 | Strength | Strength & Constitution | Light and medium armor, shields, simple and martial weapons |
| Bard | An inspiring magician whose power echoes the music of creation | d8 | Charisma | Dexterity & Charisma | Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords |
| Cleric | A priestly champion who wields divine magic in service of a higher power | d8 | Wisdom | Wisdom & Charisma | Light and medium armor, shields, simple weapons |
| Druid | A priest of the Old Faith, wielding the powers of nature-moonlight and plant growth, fire and lightning-and adopting animal forms | d8 | Wisdom | Intelligence & Wisdom | Light and medium armor (nonmetal), shields (nonmetal), clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears |
| Fighter | A master of martial combat, skilled with a variety of weapons and armor | d10 | Strength or Dexterity | Strength & Constitution | All armor, shields, simple and martial weapons |
| Monk | An master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection | d8 | Dexterity & Wisdom | Strength & Dexterity | Simple weapons, shortswords |
| Paladin | A holy warrior bound to a sacred oath | d10 | Strength & Charisma | Wisdom & Charisma | All armor, shields, simple and martial weapons |
| Ranger | A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization | d10 | Dexterity & Wisdom | Strength & Dexterity | Light and medium armor, shields, simple and martial weapons |
| Rogue | A scoundrel who uses stealth and trickery to overcome obstacles and enemies | d8 | Dexterity | Dexterity & Intelligence | Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords |
| Sorcerer | A spellcaster who draws on inherent magic from a gift or bloodline | d6 | Charisma | Constitution & Charisma | Daggers, darts, slings, quarterstaffs, light crossbows |
| Warlock | A wielder of magic that is derived from a bargain with an extraplantar entity | d8 | Charisma | Wisdom & Charisma | Light armor, simple weapons |
| Wizard | A scholarly magic-user capable of manipulating the structures of reality | d6 | Intelligence | Intelligence & Wisdom | Daggers, darts, slings, quarterstaffs, light crossbows |
| [Barbarian](Chapters/Chapter3-Barbarian.md) | A fierce warrior of primitive background who can enter a battle rage | d12 | Strength | Strength & Constitution | Light and medium armor, shields, simple and martial weapons |
| [Bard](Chapters/Chapter3-Bard.md) | An inspiring magician whose power echoes the music of creation | d8 | Charisma | Dexterity & Charisma | Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords |
| [Cleric](Chapters/Chapter3-Cleric.md) | A priestly champion who wields divine magic in service of a higher power | d8 | Wisdom | Wisdom & Charisma | Light and medium armor, shields, simple weapons |
| [Druid](Chapters/Chapter3-Druid.md) | A priest of the Old Faith, wielding the powers of nature-moonlight and plant growth, fire and lightning-and adopting animal forms | d8 | Wisdom | Intelligence & Wisdom | Light and medium armor (nonmetal), shields (nonmetal), clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears |
| [Fighter](Chapters/Chapter3-Fighter.md) | A master of martial combat, skilled with a variety of weapons and armor | d10 | Strength or Dexterity | Strength & Constitution | All armor, shields, simple and martial weapons |
| [Monk](Chapters/Chapter3-Monk.md) | An master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection | d8 | Dexterity & Wisdom | Strength & Dexterity | Simple weapons, shortswords |
| [Paladin](Chapters/Chapter3-Paladin.md) | A holy warrior bound to a sacred oath | d10 | Strength & Charisma | Wisdom & Charisma | All armor, shields, simple and martial weapons |
| [Ranger](Chapters/Chapter3-Ranger.md) | A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization | d10 | Dexterity & Wisdom | Strength & Dexterity | Light and medium armor, shields, simple and martial weapons |
| [Rogue](Chapters/Chapter3-Rogue.md) | A scoundrel who uses stealth and trickery to overcome obstacles and enemies | d8 | Dexterity | Dexterity & Intelligence | Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords |
| [Sorcerer](Chapters/Chapter3-Sorcerer.md) | A spellcaster who draws on inherent magic from a gift or bloodline | d6 | Charisma | Constitution & Charisma | Daggers, darts, slings, quarterstaffs, light crossbows |
| [Warlock](Chapters/Chapter3-Warlock.md) | A wielder of magic that is derived from a bargain with an extraplantar entity | d8 | Charisma | Wisdom & Charisma | Light armor, simple weapons |
| [Wizard](Chapters/Chapter3-Wizard.md) | A scholarly magic-user capable of manipulating the structures of reality | d6 | Intelligence | Intelligence & Wisdom | Daggers, darts, slings, quarterstaffs, light crossbows |

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[Chapter-1 Creating A Character](Chapters/Chapter1.md)
### Chapter 2 - Races
[Choosing A Race](Chapters/Chapter2-ChoosingARace.md)
[Dragonborn](Chapters/Chapter2-Dragonborn.md)
[Dwarf](Chapters/Chapter2-Dwarf.md)
[Elf](Chapters/Chapter2-Elf.md)
[Gnome](Chapters/Chapter2-Gnome.md)
[Halfling](Chapters/Chapter2-Halfling.md)
[Half-Elf](Chapters/Chapter2-Half-Elf.md)
[Half-Orc](Chapters/Chapter2-Half-Orc.md)
[Human](Chapters/Chapter2-Human.md)
[Tiefling](Chapters/Chapter2-Tiefling.md)
### Chapter 3 - Classes
[Intro to Classes](Chapters/Chapter3-Intro.md)
[Barbarian](Chapters/Chapter3-Barbarian.md)
[Bard](Chapters/Chapter3-Bard.md)
[Cleric](Chapters/Chapter3-Cleric.md)
[Druid](Chapters/Chapter3-Druid.md)
[Fighter](Chapters/Chapter3-Fighter.md)
[Monk](Chapters/Chapter3-Monk.md)
[Paladin](Chapters/Chapter3-Paladin.md)
[Ranger](Chapters/Chapter3-Ranger.md)
[Rogue](Chapters/Chapter3-Rogue.md)
[Sorcerer](Chapters/Chapter3-Sorcerer.md)
[Warlock](Chapters/Chapter3-Warlock.md)
[Wizard](Chapters/Chapter3-Wizard.md)